Why the hell did you decide
to pick up this 'unreal editor' and start screwing around with it?
I had the UT uber demo for months and when I finally noticed GOTY
in the bargain bin I bought it. Played online a bit and noticed
I was getting maps that weren't part of the retail release. Someone
told me there was an editor and I actually knew as soon as I spawned
into my first cube I was owned... King Mango
I've been building REAL things for 21 years...so it was only natural
that i had a craving to build UNREAL things too. TexasGtar
Always been interested in editing games, was too young to figure
out any sort of doom or duke3d editor. Had a bash at Quake and all
sorts of real time strategy games which my bro and i would play.
Good times. Loaded up Unrealed for UT99 after seeing an article
by cliff in the UK PCgamer. Spiff
I used to like Bryce, Lightwave, etc, and stopped using them. Then
i saw UnrealED, which was like screwing around on Bryce, except
that you could PLAY the maps you made. Superchaz216
I had screwed around with Doom, Duke3d, Quake II and Interstate
'76 editors in the past. (Heck, I used to play around with Load
Runner editors back in the apple ][e days.) Game design was always
a fun thing for me, from D&D (and T&T) campaigns and original
board games to BASIC computer games of the Zork-variety to more
traditional graphic video games. I've even gone as far as developing
my own 3D engine in BASIC... yea, it's very slow, it was more of
an exercise to develop the methodology. So one day, I was in Fry's
looking at buying a new video game for kicks. I saw UT2003 and had
heard plenty about UT. Once I saw that it came with the editor,
I was sold. Later, I realized it came with essentially all the source
code. Wow. After a brief stint at NaliCity and an off-and-on relationship
with UnrealWiki, I landed here. SuperApe
I got the UT99 demo, loved it, played it to death, brought the
game, tried the ed like Blito, fumed at not being able to use it,
month later got all the tutorials i could and printed them into
a book and read them on nightshifts. Lord Simeon
Bought UT because it did have an editor... tried it the first time,
arggg. didn't touch it for a month because of the frustration. Blito3
Because having got my first, brand new PC, I went out shopping
with the little pocket money I scraped together. Unreal was on budget
and had a very pretty box. Later I was in tears; the first time
I had ever seen true 3D with amazing graphics, smoothness, storyline,
and atmospherics. Already had a general interest in making my own
levels after renting Micro Machines: Turbo Tournament for the Sega
MegaDrive (Genesis) and spending a good 7 hour session making tracks.
I got very emo one weekend and opened the editor... Outpt.co.uk
I started with UT because the editor was available and there were
good online tutorials. Previously, I had mapped for Doom 2, and
I guess technically Lode Runner for the Apple II. Blitz
I've been mapping since Unreal, so what's that, about 6-7 years?
I tried Duke3d and Quake, but was so corn-fused it was just no fun.
When Unreal came out, the editor seemed more natural and was easier
to learn. My first level DM-Unsure was posted on a web site, I think
it was Nali City, so I was hooked from then on. Even after all that
time, I still know less about level design and the editor than some
people who've used it less than a year - I can be lazy about learning.
There's definitely a science to this. Luv Studd
I've always been a mapping whore, ever since I first found out
warcraft2 had an editor. Then I picked UP UT2003 and found it had
an editor. Mapping for unreal was surprisingly fun! MeanyMortal
I had an idea for a VCTF map and that's why I started to map...
Lecter |
What drives you to map?! Most
of us know, mapping is a hard, time taking, long, and difficult
process, so why do you do it?
My brain never sleeps, it has to do something... Blito3
It's creative, harmless fun and an outlet for ideas. But it's also
a great feeling to post a map that people actually enjoy, and to
communicate with people from across the world is cool. Luv
Studd
Being so bored. I used to play EverQuest 24/7, then quit. So now
i have to do something, or ill go nuts. Superchaz216
Its just kinda cool to know someone random on the other side of
the world is playing something you made yourself. Eira
Mapping is fun, once you're done you often feel proud about your
work as if you've accomplished something. Also, in unreal it is
possible to create a virtual reality, a whole new world based on
your own imagination. MeanyMortal
The satisfaction you get when someone actually likes something
you spent a good amount of time on. Slainchild
I take it as a personal challenge. King Mango
It starts of fun at first. Then you get to the point of no return(tm);
the point in which you've put so much into it you cannot let it
go to waste. Outpt.co.uk
I map to bring new interesting layouts. I also want to know how
my ideas work in the game. Lecter
To make something that hasn't been done before or hasn't been done
as well as I think it can be done. Usually, this comes out of a
discussion with one mapper or another. For example, the BaseIck
maps came from a desire to make a map layout that could work for
all (UT2003) game types. That was something NaliCity folks flat
out said could not be done. That was a challenge. So was including
dynamic lighting, making a new actor (TriggerJumpPad) and tweaking
the botplay to be the best it could be, no matter what game type
was used. Each new map included new stuff I hadn't tackled yet.
SuperApe
Getting ideas out of my head. SKYFURNACE
Creation. I've always loved games, and what's even better is playing
something you've created. Lord Simeon
the "buzz" of making something you can then go into and
walk around in... that is just friggen the kewlest thing ... making
something fun to play or cool looking is also very satisfying ...
Fragnbrag
I map because I enjoy the creative process. I also code and write
poetry for the same reason. Blitz |
Who influences you the most?!
We all have our idols, no matter how established you are in the
mapping community!
Lord Simeon. Ever since i first started downloading maps, id always
see that making some crazy stuff. Always thought, "I wish i
could do that." Superchaz216
One single person? That's tough to nail down there are so many
mappers who are just freaking amazing. Sometimes you go into a map
and it's really easy to suspend the disbelief and immerse yourself.
Those are the maps that inspire me. King Mango
Soma, Hourences, among others. Slainchild
I have no specific idols, I play a map, if I enjoy it I try to
remember why. MeanyMortal
My idols? Hourences, AngelMapper & Soma, between others.
Lecter
Other mappers in the UP community. Honest. This particular community
of mappers is extremely innovative, creative and experienced. I
wanted to push the boundaries of the engine and this was the obvious
choice of mappers to exchange ideas with. Blitz, AngelMapper, Lord
Simeon, King Mango, SabbathCat and many others have a similar passion
to go beyond the basic construction of maps and make something that
lives up to the name Unreal. SuperApe
Real life, other games, Movies. Kantham
The guy at Architectonic and AngelMapper for Basics (tutorials)
DavidM and Hourences for more advanced stuff. CyberSirius
Sorry, No one has influenced me. I like others maps ..true..but
you will not see me try to make something another mapper has done
before. I might do that by accident but it will be unbeknownst to
me. TexasGtar
Anyone who pushes the limits. AngelMapper, Blitz, KingMango, Spiff,
Blito, SabbathCat, SuperApe, BIG MICK, HortonsWho...there's so many
styles here that i love, each mapper almost has their own signature
in maps, and you coul almost play maps without knowing who made
them, and know who made it.
Above all, the person i have the most respect for is Toonces.
Lord Simeon
i have no "idols" per se, but do have a great respect
for the many skilled and accomplished individuals, mapping is art
after all, and some have more skill and talent than others, that
shows in the work. Fragnbrag
I can honestly say that I do my own thing when it comes to mapping.
But I do rely heavily on beta testing a lot of the time, so I guess
you could say that I'm most influenced by the great people here
who test my maps. Blitz
Anyone who puts out a map that's got something interesting in it,
something unique or that plays like a dream. Early on it was probably
Rich "Akuma" Eastwood or DavidM, but maps by CliffyB &
Epic's Warren Marshall I found similarly influential. Lately soma's
maps are the bomb - he's got a good system and knows the key to
good mapmaking is feedback. Luv Studd |
How long do you spend on the
editor each week? Do you piece together maps here and there, or
do you HAVE to sit down and get some hardcore work in for hours
on end? Also, why?
Mapping from start to finish depending on the mood as fast as a
few hours to more then a week (groan). blito3
Maybe 5 hours a night. Sometimes more, sometimes less. Slainchild
Random big, fat, (but thankfully infrequent) 8 hour sessions. Outpt.co.uk
At least 1 hour a day, minimum. On days off, i spend roughly 3
through 6 hours on the editor. Or more. Days with class, prolly
2 through 3. Even though sometimes i have to stop mapping after
only a few minutes, i always try to get a huge chunk of mapping
in. Superchaz216
it varys , when ever I'm feeling creative, ill open up the ed and
vomit my inspiration into a small highly decorated hallway and sometimes
a small map. Eira
As long as I can. I know ..it's just not right. Sometimes i wish
I had my life back but sometimes i am glad i started it all so many
years ago. TexasGtar
Sometimes every chance i get, sometimes none. I haven't mapped
the last two days, but today i'm going to get back into it. Being
a father of two, i often map in spurts. I'll do 10 minutes then
go play with the kids or get them drinks, or pick them up from school,
then i might map for another 20 minutes, then have dinner and bath
the kids. At night i get a few hours to just do my thing, but i
also like to watch a bit of TV with my wife so she knows i still
exist... Lord Simeon
probably 2 hours a day average, more on weekends. I have to take
breaks and work on maps here and there, because I have other responsibilities
(family, job) and it's better to clear your mind and think about
other things besides UED and the PC in general. Luv Studd |
| What game type do you enjoy mapping
for the most, and why?
Doesn't matter to me... whatever fits the map. blito3
ONS. I love big terrain. I suck at archy. King Mango
I only mapped for CTF & VCTF. The best of that is you only
need to make half of the level... Lecter
Always new game types. I like the challenge and learning new stuff.
Although, I do enjoy revisiting a game type to really refine layouts
that will work best for the game type or coming up with extras that
will add to the game type and make it different (if not better)
than the average map of that game type. SuperApe
I prefer objective driven game types as opposed to mindless frag-fests.
But my next map DM-WarmBody breaks that, really. outpt.co.uk
DM, mainly. No restrictions. Just have fun mapping. Superchaz216
I should do each type before I answer but of the types I have done
and released I would say that so far the most fun (and the most
difficult)was the assault map. TexasGtar
ONS and AS. When it comes to pathing and objectives it's a real
challenge, and i love a good challenge. Lord Simeon
I have no favorite game type, but my maps always tend to become
VCTF ones due to some reason... MeanyMortal
I like to vary the game type, but DM-1on1 has become a favorite.
I really like assault, but haven't had the ambition to create one
for UT2004 yet. Blitz
I make DM maps because that's the game type I play. I prefer TDM
as well. I like DM because it seems more frantic and less structured
than the other types - I can't get into games where someone is barking
orders at me. Luv Studd |
| Your favorite theme: MapperA loves
industrial, and MapperB loves egyptian. Why? Personal relation to
yourself? Do you just think that the theme owns? Or, are you all over
the damn place?
Realistic environments and places that could actually exist on
earth today or in history. krazy darcy
I don't really have a main theme, but if anything, its prolly ancient
stuff. Why? Dunno, just easier to make temple-ish looking maps over
anything else. Superchaz216
Old style maps, for example Dm-Albatross is a nice one, and DM-Nirvana]I[
is a great one, they look great and have a strong feel about them,
a fresh style of ancient architecture that just works. Eira
All over the place. Unreal should take advantage of the engine
and offer as wide a selection of environments and themes as possible.
My favorite thing is to find a niche that hasn't been exploited
yet and take it. If I can't do that, I just try something I haven't
done or try to improve on a done-to-death theme. All over the place.
SuperApe
I like interesting large simple architecture, like Halo'esque,
UnrealII, XMP, Tribes. SkyFurnace
Gothic surroundings, because i feel at home there. Volcano
I like to make sci-fi stuff that might actually not be sci-fi.
Did that make sense? I like a little of everything and that is why
I have a hard time keeping a coherent theme. Kinda real and kinda
unreal. Depends on how open minded you are i guess. TexasGtar
Bizarre themes. I think anything that isn't normally seen in a
map. It could be anywhere. A mouse hole, on the ocean, on an asteroid,
inside a womb (heh heh). Lord Simeon
i like most themes, but lean towards convincing future tech / urban
/ industrial / sci-fi -- space and alien environments also appeal
(blade runner-ish / alien planets, etc) Fragnbrag
I like ancient maps so easy to be sloppy without looking sloppy.
Blito3
My favorite theme is natural settings. I suppose because I suck
at technical architecture, but I also love the outdoors and have
a better "feel" for those locales. Blitz
I've been all over the place. I think industrial & castle-type
maps are easier and most used because the meshes & textures
that came with the game (and custom ones available online) are just
more straightforward and easier to identify with in real life. The
techie type maps are more difficult because it's harder to make
it seem believable, like this map could exist in real life. Luv
Studd |
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