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Welcome to our articles and resources page. This page is an ever expanding list all the articles we have to offer with a breif description of what you will find within. More articles will be added every so often. If you are completely new to the world of player created maps and level creation, you may find help by clicking here.

Relevance: UT = UT   UT2K3/4 = UT2K3/4   UT3 = UT3

Useful Editing Tools and Resources for UnrealED
UTUT2K3/4UT3 A collection of the useful tools & resources we come across, that may help you in different aspects of mapping with UnrealED. All of these tools are completely free. [More...]

Fixing Graphical Glitches in UnrealED
UTUT2K3/4 This tutorial aims to show some of the many graphical glitches that the Unreal level editor may attack you with every so often; and, of course, overcome or work around them with as little disruption to your level as possible. Chances are, when making a map, you will run into one of the problems listed here. [More...]

Avoiding Lighting Level Problems in UnrealED (Monitor Calibration)
UTUT2K3/4UT3 If you can not trust the colors displayed on your monitor, all your color based work be it creating web pages, images, or lighting to your level, can be a waste. This page discusses how you can adjust your monitor to widely-accepted standards of image display. In short, you'll be able to present your work and view others how it was meant to be presented. [More...]

Achieving and Checking Map Scale
UTUT2K3/4 Scale can make or break a map, and it's essential that you get it right early. Get it wrong and you could be left with a large and time consuming problem to tackle later. This page discusses methods you can use to get the scale right early, how you can build to scale, and convert real measurments. [More...]

Breaking the White Path Rule
UT2K3/4 This tutorial shows you how to setup a simple solution for breaking the 'White Path Rule' on terrain based Onslaught maps in Unreal Tournament 2004, when there is Power Nodes or Cores encased inside a structure that is not accessible to vehicles and even where there is no white bot paths inside the structure, and no line of sight to the objective. [More...]

Building a Sucessful Large-Scale Map
UT2K3/4 Apart from a lot of player starts, just what is required for a map to handle large player counts, and a server to run it? If you are thinking or attempting to create a large scale map suitable for a large player count, this guide lists many issues to consider for your map to make it successful. [More...]

A Guide to In-game Voice Communication and Configuration (UT2K4)
UT2K3/4 So, you have plugged in your microphone and it works fine. However, this might well be the easy part for an UT2004 player. It's easy to get confused in proper voice chat configuration as well as all the channels and keybinds. If getting voice chat to work properly has proven to be a bit over your head, this guide is for you. [More...]

Alpha Texture Creation (In Photoshop)
UTUT2K3/4 Learn how to create good looking alpha textures (that is, textures with transparent areas). [More...]

How to use Volumes
UT2K3/4 Volumes can be used to give an area of your level specific properties, and come in many varieties. Invisible in-game, they are most commonly used for water, lava, location names, and to block players from going 'out-of-bounds'. And here's how to use them. [More...]

2D Shape Editor (Creating Curved Corridors)
UT2K3/4 You see bendy curvy corridors in a lot of levels but how do you create them? This tutorial will teach you how to create basic curved corridors within UnrealED using the 2D shape editor. That's right, we're using the 2D editor to create a 3D shape. [More...]

Audio File Conversion
This page is a handy audio file conversion reference. When creating audio, you may hit many different file types which will require converting in order to be used. [More...]

A Guide to IRC (Internet Relay Chat)
This page is an introduction to Internet Relay Chat (IRC). IRC is an instant messaging system like MSN or AIM, but allows chatrooms, called channels for anybody to join, to be created with operators acting like admins, thus creating more control. [More...]

The Mappers Questionnaire
This questionnaire started as a forum thread, but quickly grown into a collection of interesting and insightful responses from both some of the communities currently upcoming and most innovative mappers. [More...]

How to Create a Skybox in UnrealED
UTUT2K3/4 This page will teach you the professional skybox creation method in a way that anyone, even beginners can learn. [More...]

Terragen 2 Skybox Creation
UTUT2K3/4 This tutorial will show you how to output six skybox textures for use in your maps, using Terragen 2. This tutorial does not show you how to use Terragen 2 or how to create your sky. [More...]

How to Convert a Skybox to a Skydome
UT3 Skies are built differently in UnrealED 3. Instead of creating a sky box, we now have to create a sky dome to implement a realistic sky in our maps. Custom skydome textures are difficult to create and are not yet freely available from the internet. This tutorial will show you how to convert skybox textures into a skydome. [More...]

Relevance: UT = UT   UT2K3/4 = UT2K3/4   UT3 = UT3

Selected linked tutorials: (External sites)

UT3 Mapping For Dummies: Part I UT3
UT3 Mapping For Dummies: Part II UT3
Both of these links contain tutorial links and frequently asked questions.

Preparing UT3 Maps for Publishing UT3

Where else can I get UnrealED help?

Unreal Playground (Forum)
Beyond Unreal (Forum/Portal)
Unreal Developers Network (Tutorials)
Atari Community (Forum)
Unreal Wiki (UnrealED Documentation)