Relevance:
= UT
= UT2K3/4
= UT3

 
A collection of the useful tools & resources we come across,
that may help you in different aspects of mapping with UnrealED.
All of these tools are completely free. [More...]


This tutorial aims to show some of the many graphical glitches that
the Unreal level editor may attack you with every so often; and,
of course, overcome or work around them with as little disruption
to your level as possible. Chances are, when making a map, you will
run into one of the problems listed here. [More...]

 
If you can not trust the colors displayed on your monitor, all your
color based work be it creating web pages, images, or lighting to
your level, can be a waste. This page discusses how you can adjust
your monitor to widely-accepted standards of image display. In short,
you'll be able to present your work and view others how it was meant
to be presented. [More...]


Scale can make or break a map, and it's essential that you get it
right early. Get it wrong and you could be left with a large and
time consuming problem to tackle later. This page discusses methods
you can use to get the scale right early, how you can build to scale,
and convert real measurments. [More...]
This tutorial shows you how to setup a simple solution for breaking
the 'White Path Rule' on terrain based Onslaught maps in Unreal
Tournament 2004, when there is Power Nodes or Cores encased inside
a structure that is not accessible to vehicles and even where there
is no white bot paths inside the structure, and no line of sight
to the objective. [More...]

Apart from a lot of player starts, just what is required for a map
to handle large player counts, and a server to run it? If you are
thinking or attempting to create a large scale map suitable for
a large player count, this guide lists many issues to consider for
your map to make it successful. [More...]

So, you have plugged in your microphone and it works fine. However,
this might well be the easy part for an UT2004 player. It's easy
to get confused in proper voice chat configuration as well as all
the channels and keybinds. If getting voice chat to work properly
has proven to be a bit over your head, this guide is for you. [More...]


Learn how to create good looking alpha textures (that is, textures
with transparent areas). [More...]

Volumes can be used to give an area of your level specific properties,
and come in many varieties. Invisible in-game, they are most commonly
used for water, lava, location names, and to block players from
going 'out-of-bounds'. And here's how to use them. [More...]

You see bendy curvy corridors in a lot of levels but how do you
create them? This tutorial will teach you how to create basic curved
corridors within UnrealED using the 2D shape editor. That's right,
we're using the 2D editor to create a 3D shape. [More...]

This page is a handy audio file conversion reference. When creating
audio, you may hit many different file types which will require
converting in order to be used. [More...]

This page is an introduction to Internet Relay Chat (IRC). IRC is an instant messaging system like MSN or AIM, but allows chatrooms, called channels for anybody to join, to be created with operators acting like admins, thus creating more control. [More...]

This questionnaire started as a forum thread, but quickly grown
into a collection of interesting and insightful responses from both
some of the communities currently upcoming and most innovative mappers.
[More...]

This page will teach you the professional skybox creation method
in a way that anyone, even beginners can learn. [More...]


This tutorial will show you how to output six skybox textures for
use in your maps, using Terragen 2. This tutorial does not show
you how to use Terragen 2 or how to create your sky. [More...]

Skies are built differently in UnrealED 3. Instead of creating a
sky box, we now have to create a sky dome to implement a realistic
sky in our maps. Custom skydome textures are difficult to create
and are not yet freely available from the internet. This tutorial
will show you how to convert skybox textures into a skydome. [More...]
Relevance:
= UT
= UT2K3/4
= UT3
Selected linked tutorials: (External
sites)
• UT3
Mapping For Dummies: Part I 
• UT3
Mapping For Dummies: Part II 
Both of these links contain tutorial links and frequently asked
questions.
• Preparing
UT3 Maps for Publishing 
Where else can I get UnrealED help?
• Unreal
Playground (Forum)
• Beyond
Unreal (Forum/Portal)
• Unreal
Developers Network (Tutorials)
• Atari
Community (Forum)
• Unreal
Wiki (UnrealED Documentation)
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