The Solution First of all make sure the entrance you're going to use is fully accessible by vehicles and clear of anything that may hinder bots, such as trees, meshes, etc. Next, you'll want to make sure it's pathed properly, with road path nodes outdoors, and ordinary bot path nodes indoors (You may use a couple of ordinary path nodes outside the entrance, if required). Note: Your entrance must me a doorway, like that into a building, for this to work correctly. If your setup is different, you will have to add a roof/ceiling to your entrance area (I hope that makes sense, difficult to describe; think of the top of a doorframe). Because our building is not accessible to vehicles, you may want to slap a blocking volume on the entrance, unless it is a small entrance, as this should ensure the bots don't attempt to get a vehicle in there. This should be a class blocker, set to block 'ONS-Vehicle'. You'll also want to make sure any real players, such as online, won't try to cram a manta in there sideways (This solution will work with or without a blocking volume). You might want to make it obvious that vehicles aren't allowed inside too. Inside ONS-Surripere, I used a small flashing logo outside rather than anything solid over the entrances to clarify that fact; feel free to steal it if you have that map. Next you'll want to configure the nodes. Set the path node just inside the entrance as Vehicle Target = True, and set the power node to that node. Note that the Vehicle Path Name node has to be just inside the entrance!

This set-up is actually pretty simple once you know how to set it up, I think you'll agree. All that is left to do now, is to rebuild and test the map! |